﻿using System;
using System.Collections.Generic;

//XNA
using Microsoft.Xna.Framework;

namespace JumpFleetGameLib.Objects.Ships
{
   public class RepairShip : BaseShip
    {      
        // Lets set the attributes for this battleCruiser Fleet
        /*******************************************************
         * Name: RepairSHip
         * HP: 10
         * Speed: 5 ftpsec
         * Ammo Count: 10
         * Guns: Missles 
         ******************************************************/
    }
}
